#include "MainScene.hh"

#include "Engine.hh"

#include <iostream>

using namespace sirtet;
using namespace std;

MainScene::MainScene() : Node("MainScene")
{
    auto &dummy = make_child<Node>("Dummy");
}

MainScene::~MainScene()
{
}

void MainScene::update()
{
    auto &graphics = Engine::instance()->get_graphics();
    graphics->clear(Color(0x11, 0x22, 0x33, 0xff));

    Node::update();
}
